Thom van de Vin

Software Developer · Utrecht

Hoi, I'm Thom 👋

I build games, tools and the occasional over-engineered automation — in C#, Unity and whatever the job needs.

Selected work

Mastercart

A Supreme automation tool

C#Electron.NETJavascript

Traffic Jams

Virtual reality game for all major platforms

C#UnityReact

Gilberts Galaxy

Mobile ARPG

C#Unity

About

I'm Thom van de Vin, a programmer from the Netherlands with a passion for technology, development and innovation. I have studied Game Design and Development at Utrecht School of Arts (HKU) and completed courses on Computer Science at Eindhoven University of Technology (TU/e). My main focus is C# development, but my eagerness to learn allows me to easily pick up new languages.

Some of my skills include: development in C#, .NET, Java, Javascript and Python. I have worked in frameworks such as React, Electron and Xamarin, in flexible team sizes, with Agile/SCRUM and version control such as Git and SVN. In game development most of my expertise lies within Unity, but I'm also comfortable using different engines or libraries such as MonoGame.

Within my day job I also take care of DevOps through Teamcity and Jenkins, administer local source control through Docker, Gitlab and SVN, and supervise interns. For my last three projects I took the role of product owner, keeping contact with clients and setting the focus and direction of my team.