Pints & Punches – Unity

 

Pints & Punches was my main focus in the 2nd quarter of 2014, after the deadline of this project we pitched again. Resulting in our team being able to work on the project for another 4 months, this time as an innovative gameplay project. Platforming and beat ‘m up being the core gameplay elements we designed a beer mug as a controller, allowing players to interact with one another.

Since the game would be played in a bar enviroment we’ve had some design obstacles as sound, space and feedback. For work with Arduino and multiple sensors we ported the whole game from Monogame to Unity and made it better, faster and juicier.

 

My role in this project:

Programmerdesigner, hardware

 

Available on:

 screen laptop

 

Screenshots: